They do have a free trial, though how possible would it be t make the game entirely within that? If not, something like Unity might be a better option. It looks like RPG Maker costs money my first thought is to be wary of these kinds of game design programs. (Main post is in a constant state of edit.) I'll try doing the mapping, or most of it as I can as well. If there is an issue let's solve it or if there is anything we can do in a specific way then say it. (Name anything you would want added and we'll add it, or see if we can.)Īlright. Other people's ideas - Post yours here and I'll edit in. Finding ways to randomize opponents and to rebattle them. If no Shinkis then gaining volunteers to get them back, hopefully programming the thieves to hide. Having thieves steal your money and Shinkis. Urban - Majority of Shinki Owners and Shinkis located here Rural - Mostly farmers, hikers, thieves (preying on loot and Shinkis), and wild-life found here. Time reading off of the computer's (if possible). Arcticu Tower (Something to place in either BSW or fictional Ottawa.) Adding a fictional futuristic Ottawa (my version) into the world via train or airport (if possible). Starting from an airport, forced escort to a hotel as a temp base then told what to do and where to go Library for game background, Busou Shinki center for Shinki battles and shopping area for Master & Shinki goodies. Random encounters or timed respawning Random encounters of rogue Shinkis (kept at a reasonable limit) and Shinki Masters eager to fight also at a reasonable limit. Combat system being either Pokemon style or one where Shinkis follow behind you and attack on your command. Inputting Busou Shinki music (or have custom ones ones within). Konami Busou Shinki centers are a must. Shinkis and Masters being both tame and "wild". Obviously adding in Shinkis, even rare roaming ones. Each BSW'er gets their own NPC in game as a companion or boss (Maybe both). Each BSW gets their own town, village, or city. Urban being more dangerous for Shinkis, rural more for the Masters. World style would be urban and modern, going in and out of rural. BSW World Hub - The main city and where you start at. Need somewhere to start so I list these.) (Nothing here is final, nor do I want to force my plans onto others. Google Drive Files - To "Test Try" the worlds: We can add whatever music, tiles.mostly anything really, or so it is advertised. We can make and import assets, we can create world, and even point it in whatever direction we want. I was hoping we could work on a basic Busou Shinki game together with us and others appearing somewhere within the RPG realm, even possibly recruiting Shinkis along the way. I'd play that, and I'd also play a Busou Shinki RPG game as well. So it may be Parallels' fault, or it may not be.An idea I'm bringing back up after Mechapen mentioned a 2D Battle Rondo fighting game. I've only run two other programmes on Windows, Steam and the Character Creation Hub, but they have both run fine so far with no mess-ups that I've noticed. I'm running RPGMaker VX Ace on Windows XP, which is running in Parallels, on OSX 10.9.3. I guess what I'm asking is, does anyone else have experience of importing sound files causing problems? Any solutions? I've "fixed" it by deleting the sound files but I'd like to be able to import music/sfx in the future. I realised it had happened after I imported the sound files, so I deleted most of them, and it stopped taking forever to save. It kept taking ages to save after that, occasionally crashing too. For what it's worth, it did save the project and loaded it fine without corruption when I loaded rpgmaker back up. I imported four or five sound files for background music, and the next time I tried to save my project, the software hung for several minutes and ended up crashing. Hi, I wonder if you guys can help me? I got RPGMaker VX Ace in the Humble Bundle, and I've been tooling around in it having a great time, but I've run into a small issue.
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